![]() This unnecessary addition, in my opinion, forces more "game-like" attributes to something that otherwise could have remained unique. In this case, the enemy is an unnamed sushi chef manically bent on revealing our hero's identity. Unfortunately, the developers chose not to leave well enough alone and decided to introduce an antagonist other than gravity and the difficulties of octopus ambulation. Octodad is at its best when you are tasked with doing the mundane: making coffee, mowing the lawn, picking up various items from the grocery store and spending a day with the family at the aquarium. ![]() But it is a credit to the developers of Octodad that these deeper meanings can be drawn from such a goofy game. The good thing is that the game doesn't force this theme, or even try for that matter, and if you want you can just enjoy the silliness. Writing for The Telegraph, Ashton Raze put it this way: If you wanted to think about the game a little deeper, one could view it as an analogy for the secrets we keep from those around us, perhaps even mental illness. You also only communicate with your family through a series of bubbly gurgles and gestures, which they inexplicably seem to understand. Again, their siring is left to the same imagination that allows us to watch ALF or Family Guy's Brian the talking dog without asking too many questions. There is a story of course, as the game fast forwards to your family life post-wedding, now complete with two kids. It is this intended level of anarchy that forms the backbone of the game. It's all done with cartoon-level chaos, so there is no blood splattering or similar gore caused from your flailing appendages. You control each leg and arm separately, which often sends you and the objects in your vicinity careening into each other in violent, Kubrick-ian glee. You can use either a gamepad or a keyboard and mouse combo, but either way you're going to have an intentionally difficult go of things. The strangeness of the whole scenario is perfectly illustrated by the game's haphazard controls.
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