An issue caused by proxy mesh manipulations while the vrmesh file is on a network drive is resolved.An issue with the appearance of Rhino materials rendered in V-Ray is resolved.Decreasing the V-Ray interactive viewport (VPR) size with the vrayVPRSettings command no longer causes issues.A number of tooltips, as well as some Grasshopper component descriptions, are updated.Render regions can now be specified prior to any rendering.The Multimatte Materials render element now works as expected.Randomize Material ID Colors now works as expected.Animation rendering, exporting animated proxies or scenes is now possible with a C# / Python script component.A number of issues related to displacement rendering in Grasshopper are resolved.Polysurface objects referenced in Grasshopper and rendered via the V-Ray Geometry component no longer have faulty UV texture coordinates.An issue causing specific Grasshopper animations frame ranges to be sent incorrectly to the Rhino project is resolved.The Material Preset component’s Color parameter can now be textured with a V-Ray Bitmap.It renders each Grasshopper animation frame state together with the Rhino scene. A new ‘Render Animation in Rhino’ function is added to the Render in Project component.The quality of the rendered image is now consistent between all the engines (CPU, CUDA, and RTX) and sampler types (Progressive and Bucket). The quality slider presets of the V-Ray Renderer component are updated.A Python script wrap module is implemented.The vrayRenderBlowup command is removed – use vrayRenderWindow instead. It exposes three modes – Region, Cropped and Cropped Blowup. A new vrayRenderWindow command is implemented.Added full support for the _RenderBlowup, _RenderWindow, _RenderInWindow and _RenderPeviewInWindow Rhino commands.Using the Shift + Delete keyboard keys removes selected assets without confirmation. Introduced a confirmation window when deleting or purging assets from the Asset Editor. ![]() Values from 56 up to 985 will result in Defocus slider values between 0.1 and 0.001 to be displayed. The Aperture (F-Number) slider limit is removed.The Embree related optimization parameters are automatically hidden when the GPU engine is selected. ![]() The value used for GPU rendering is always double the CPU one to ensure consistent quality.
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